GHSA-p62j-hrxm-xcxf CVE-2022-51018
Book page text, count, and author/title length is not limited in PocketMine-MP
- Severity
- 7.1 / 10
- High · CVSS 4.0
- Exploit chance (EPSS)
- 0.44%
- Chance of exploitation in the next 30 days. Higher than 37.86% of scored vulnerabilities.
- Known exploited
- No
- Not in CISA's catalog
- Weakness
- CWE-400 Uncontrolled Resource Consumption
- Fix
3.26.5- Upgrade pocketmine/pocketmine-mp to this version or later
Description
Impact
Players can fill book pages with as many characters as they like; the server does not check this. In addition, the maximum of 50 pages is also not enforced, meaning that players can create "book bombs".
This causes a variety of problems:
- Oversized NBT on the wire costing excess bandwidth for server and client
- Server crashes when saving region-based worlds due to exceeding maximum chunk size of 1 MB (PM3-specific)
- Server crashes if any book page exceeds 32 KiB (due to TAG_String size limit) (PM4-specific)
This does, however, require that an attacker obtain a writable book in the first place in order to exploit the problem.
Patches
The bug has been fixed in 3.26.5 and 4.0.5.
Workarounds
Ban writable books, or use a plugin to cancel PlayerEditBookEvent to cancel the event if strlen(text) > 1024 || mb_strlen(text) > 256.
For more information
If you have any questions or comments about this advisory:
- Email us at team@pmmp.io
Affected versions
Packagist
| Package | Vulnerable | Fixed in |
|---|---|---|
| pocketmine/pocketmine-mp | < 3.26.5 |
3.26.5 |
| pocketmine/pocketmine-mp | >= 4.0.0, < 4.0.5 |
4.0.5 |
How to fix
Move to the fixed version or later with your package manager, update the lockfile, and run your tests. If the package only arrives through another dependency, upgrade that dependency first. If none of its releases pulls a fixed version yet, force the version with your package manager's override.
pocketmine/pocketmine-mp Packagist → 3.26.5
- composer
composer require pocketmine/pocketmine-mp:^3.26.5
Severity breakdown
CVSS 4.0 7.1
CVSS:4.0/AV:N/AC:L/AT:N/PR:L/UI:N/VC:N/VI:N/VA:H/SC:N/SI:N/SA:N/E:X/CR:X/IR:X/AR:X/MAV:X/MAC:X/MAT:X/MPR:X/MUI:X/MVC:X/MVI:X/MVA:X/MSC:X/MSI:X/MSA:X/S:X/AU:X/R:X/V:X/RE:X/U:X
- Attack vector
- Network
- Attack complexity
- Low
- Attack requirements
- None
- Privileges required
- Low
- User interaction
- None
- Confidentiality (vulnerable system)
- None
- Integrity (vulnerable system)
- None
- Availability (vulnerable system)
- High
- Confidentiality (subsequent systems)
- None
- Integrity (subsequent systems)
- None
- Availability (subsequent systems)
- None
- Exploit maturity
- Not defined
- Scope
- X
CVSS 3.1 6.5
CVSS:3.1/AV:N/AC:L/PR:L/UI:N/S:U/C:N/I:N/A:H
- Attack vector
- Network
- Attack complexity
- Low
- Privileges required
- Low
- User interaction
- None
- Scope
- Unchanged
- Confidentiality
- None
- Integrity
- None
- Availability
- High
Weakness
CWE-400: Uncontrolled Resource Consumption
The product does not properly control the allocation and maintenance of a limited resource.
How to prevent it
- Architecture and Design: Design throttling mechanisms into the system architecture. The best protection is to limit the amount of resources that an unauthorized user can cause to be expended. A strong authentication and access control model will help prevent such attacks from occurring in the first place. The login application should be protected against DoS attacks as much as possible. Limiting the database access, perhaps by caching result sets, can help minimize the resources expended. To further limit the potential for a DoS attack, consider tracking the rate of requests received from users and blocking requests that exceed a defined rate threshold.
- Architecture and Design: Mitigation of resource exhaustion attacks requires that the target system either: recognizes the attack and denies that user further access for a given amount of time, or uniformly throttles all requests in order to make it more difficult to consume resources more quickly than they can again be freed. The first of these solutions is an issue in itself though, since it may allow attackers to prevent the use of the system by a particular valid user. If the attacker impersonates the valid user, they may be able to prevent the user from accessing the server in question. The second solution is simply difficult to effectively institute -- and even when properly done, it does not provide a full solution. It simply makes the attack require more resources on the part of the attacker.
- Architecture and Design: Ensure that protocols have specific limits of scale placed on them.
- Implementation: Ensure that all failures in resource allocation place the system into a safe posture.
References
Packages
Other links
Timeline
- Published
- Last updated by the source
- Latest EPSS score
Related advisories
| Advisory | Severity | Why it's related |
|---|---|---|
| GHSA-pg53-p7qp-65cv PocketMine-MP has potential memory/network vulnerability from repeated ResourcePackClientResponsePacket packets | Low | Also affects pocketmine/pocketmine-mp |
| GHSA-xp4f-g2cm-rhg7 PocketMine-MP has LogDoS by many junk properties in client data JWT in LoginPacket | Medium | Also affects pocketmine/pocketmine-mp |
| GHSA-f9jp-856v-8642 PocketMine-MP: Player entities can still die and drop items in flaggedForDespawn state | Medium | Also affects pocketmine/pocketmine-mp |
| GHSA-7hmv-4j2j-pp6f PocketMine-MP: Network amplification vulnerability with `ActorEventPacket` | Medium | Also affects pocketmine/pocketmine-mp |
| GHSA-788v-5pfp-93ff PocketMine-MP: JSON decoding of unlimited size large arrays/objects in ModalFormResponse Handling | Medium | Also affects pocketmine/pocketmine-mp |
| GHSA-h6rj-3m53-887h PocketMine-MP: LogDoS by large complex unknown property logging in clientData in LoginPacket | High | Also affects pocketmine/pocketmine-mp |
| GHSA-fqqv-56h5-f57g PocketMine-MP `ResourcePackDataInfoPacket` amplification vulnerability due to lack of resource pack sequence status checking | Medium | Also affects pocketmine/pocketmine-mp |
| GHSA-g274-c6jj-h78p PocketMine-MP allows malicious client data to waste server resources due to lack of limits for explode() | Medium | Also affects pocketmine/pocketmine-mp |
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