GHSA-f9jp-856v-8642 CVE-2026-86203
PocketMine-MP: Player entities can still die and drop items in flaggedForDespawn state
- Severity
- 6.3 / 10
- Medium · CVSS 4.0
- Exploit chance (EPSS)
- 0.35%
- Chance of exploitation in the next 30 days. Higher than 28.48% of scored vulnerabilities.
- Known exploited
- No
- Not in CISA's catalog
- Weakness
- CWE-664 Improper Control of a Resource Through its Lifetime
- Fix
5.39.2- Upgrade pocketmine/pocketmine-mp to this version or later
Description
Summary
When an entity dies, the entity is flagged for despawn, but remains in the World's entity table, meaning it's still accessible by doing World->getEntity($entityId) and other methods. The same is true of a player when quitting the server.
When a network packet arrives from a client to attack an entity, the handler fetches the entity using World->getEntity($entityId) without any checks if the entity is already marked for despawning. Depending on the timing, the entity in question might already be in the flagged-for-despawn state when the action is processed. This means that the death handler for the entity might be run multiple times, causing loot and XP to be dropped multiple times, among other potential side effects.
Reproducing steps
To reproduce this vulnerability, two clients (Player A and Player B) are required.
Prerequisites: - Player A (Victim): Must have the valuable items to be duplicated in their inventory and 1 HP (to ensure instant death). - Player B (Attacker): Must be equipped with a weapon capable of dealing at least 1 damage.
Steps: 1. Player A and Player B stand next to each other. 2. Player A initiates the disconnect sequence (e.g., clicking "Disconnect" or "Exit to Menu"). 3. Immediately after Player A triggers the disconnect (within a split-second window), Player B must attack and kill Player A. 4. Player A's character dies server-side, and their inventory drops on the ground. 5. Player B collects the dropped items. 6. Player A logs back into the server. 7. Result: Player A still possesses the original items in their inventory, while Player B holds the dropped copies.
Patches
The issue was fixed in https://github.com/pmmp/PocketMine-MP/commit/c0719b76b18f2508143134e79bc9f1aa39109683 by adding checks for flagged-for-despawn entities in several affected locations.
While a cleaner fix would be to have World's various entity accessing methods exclude flagged-for-despawn entities, this was deemed too risky for 5.x as it would require significant internal changes.
Workarounds
Plugins can mitigate this issue on older versions by handling EntityDamageByEntityEvent, checking if the victim entity is flagged for despawn, and if so, cancelling the event.
Affected versions
Packagist
| Package | Vulnerable | Fixed in |
|---|---|---|
| pocketmine/pocketmine-mp | < 5.39.2 |
5.39.2 |
How to fix
Move to the fixed version or later with your package manager, update the lockfile, and run your tests. If the package only arrives through another dependency, upgrade that dependency first. If none of its releases pulls a fixed version yet, force the version with your package manager's override.
pocketmine/pocketmine-mp Packagist → 5.39.2
- composer
composer require pocketmine/pocketmine-mp:^5.39.2
Severity breakdown
CVSS 4.0 6.3
CVSS:4.0/AV:N/AC:H/AT:P/PR:N/UI:N/VC:N/VI:L/VA:N/SC:N/SI:N/SA:N/E:X/CR:X/IR:X/AR:X/MAV:X/MAC:X/MAT:X/MPR:X/MUI:X/MVC:X/MVI:X/MVA:X/MSC:X/MSI:X/MSA:X/S:X/AU:X/R:X/V:X/RE:X/U:X
- Attack vector
- Network
- Attack complexity
- High
- Attack requirements
- Present
- Privileges required
- None
- User interaction
- None
- Confidentiality (vulnerable system)
- None
- Integrity (vulnerable system)
- Low
- Availability (vulnerable system)
- None
- Confidentiality (subsequent systems)
- None
- Integrity (subsequent systems)
- None
- Availability (subsequent systems)
- None
- Exploit maturity
- Not defined
- Scope
- X
CVSS 3.1 3.7
CVSS:3.1/AV:N/AC:H/PR:N/UI:N/S:U/C:N/I:L/A:N
- Attack vector
- Network
- Attack complexity
- High
- Privileges required
- None
- User interaction
- None
- Scope
- Unchanged
- Confidentiality
- None
- Integrity
- Low
- Availability
- None
Weakness
CWE-664: Improper Control of a Resource Through its Lifetime
The product does not maintain or incorrectly maintains control over a resource throughout its lifetime of creation, use, and release.
References
Packages
Other links
Timeline
- Published
- Last updated by the source
- Latest EPSS score
Related advisories
| Advisory | Severity | Why it's related |
|---|---|---|
| GHSA-pg53-p7qp-65cv PocketMine-MP has potential memory/network vulnerability from repeated ResourcePackClientResponsePacket packets | Low | Also affects pocketmine/pocketmine-mp |
| GHSA-xp4f-g2cm-rhg7 PocketMine-MP has LogDoS by many junk properties in client data JWT in LoginPacket | Medium | Also affects pocketmine/pocketmine-mp |
| GHSA-7hmv-4j2j-pp6f PocketMine-MP: Network amplification vulnerability with `ActorEventPacket` | Medium | Also affects pocketmine/pocketmine-mp |
| GHSA-788v-5pfp-93ff PocketMine-MP: JSON decoding of unlimited size large arrays/objects in ModalFormResponse Handling | Medium | Also affects pocketmine/pocketmine-mp |
| GHSA-h6rj-3m53-887h PocketMine-MP: LogDoS by large complex unknown property logging in clientData in LoginPacket | High | Also affects pocketmine/pocketmine-mp |
| GHSA-fqqv-56h5-f57g PocketMine-MP `ResourcePackDataInfoPacket` amplification vulnerability due to lack of resource pack sequence status checking | Medium | Also affects pocketmine/pocketmine-mp |
| GHSA-g274-c6jj-h78p PocketMine-MP allows malicious client data to waste server resources due to lack of limits for explode() | Medium | Also affects pocketmine/pocketmine-mp |
| GHSA-h6j3-j35f-v2x7 PocketMine-MP server crash with certain invalid JSON payloads in `LoginPacket` due to dependency vulnerability (3rd time) | High | Also affects pocketmine/pocketmine-mp |
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