Skip to content

GHSA-f9jp-856v-8642 CVE-2026-86203

PocketMine-MP: Player entities can still die and drop items in flaggedForDespawn state

Medium Packagist
Severity
6.3 / 10
Medium · CVSS 4.0
Exploit chance (EPSS)
0.35%
Chance of exploitation in the next 30 days. Higher than 28.48% of scored vulnerabilities.
Known exploited
No
Not in CISA's catalog
Weakness
CWE-664 Improper Control of a Resource Through its Lifetime
Fix
5.39.2
Upgrade pocketmine/pocketmine-mp to this version or later

Description

Summary

When an entity dies, the entity is flagged for despawn, but remains in the World's entity table, meaning it's still accessible by doing World->getEntity($entityId) and other methods. The same is true of a player when quitting the server.

When a network packet arrives from a client to attack an entity, the handler fetches the entity using World->getEntity($entityId) without any checks if the entity is already marked for despawning. Depending on the timing, the entity in question might already be in the flagged-for-despawn state when the action is processed. This means that the death handler for the entity might be run multiple times, causing loot and XP to be dropped multiple times, among other potential side effects.

Reproducing steps

To reproduce this vulnerability, two clients (Player A and Player B) are required.

Prerequisites: - Player A (Victim): Must have the valuable items to be duplicated in their inventory and 1 HP (to ensure instant death). - Player B (Attacker): Must be equipped with a weapon capable of dealing at least 1 damage.

Steps: 1. Player A and Player B stand next to each other. 2. Player A initiates the disconnect sequence (e.g., clicking "Disconnect" or "Exit to Menu"). 3. Immediately after Player A triggers the disconnect (within a split-second window), Player B must attack and kill Player A. 4. Player A's character dies server-side, and their inventory drops on the ground. 5. Player B collects the dropped items. 6. Player A logs back into the server. 7. Result: Player A still possesses the original items in their inventory, while Player B holds the dropped copies.

Patches

The issue was fixed in https://github.com/pmmp/PocketMine-MP/commit/c0719b76b18f2508143134e79bc9f1aa39109683 by adding checks for flagged-for-despawn entities in several affected locations.

While a cleaner fix would be to have World's various entity accessing methods exclude flagged-for-despawn entities, this was deemed too risky for 5.x as it would require significant internal changes.

Workarounds

Plugins can mitigate this issue on older versions by handling EntityDamageByEntityEvent, checking if the victim entity is flagged for despawn, and if so, cancelling the event.

Affected versions

Packagist

PackageVulnerableFixed in
pocketmine/pocketmine-mp
< 5.39.2
5.39.2

How to fix

Move to the fixed version or later with your package manager, update the lockfile, and run your tests. If the package only arrives through another dependency, upgrade that dependency first. If none of its releases pulls a fixed version yet, force the version with your package manager's override.

pocketmine/pocketmine-mp Packagist → 5.39.2

composer
composer require pocketmine/pocketmine-mp:^5.39.2

Severity breakdown

CVSS 4.0 6.3

CVSS:4.0/AV:N/AC:H/AT:P/PR:N/UI:N/VC:N/VI:L/VA:N/SC:N/SI:N/SA:N/E:X/CR:X/IR:X/AR:X/MAV:X/MAC:X/MAT:X/MPR:X/MUI:X/MVC:X/MVI:X/MVA:X/MSC:X/MSI:X/MSA:X/S:X/AU:X/R:X/V:X/RE:X/U:X

Attack vector
Network
Attack complexity
High
Attack requirements
Present
Privileges required
None
User interaction
None
Confidentiality (vulnerable system)
None
Integrity (vulnerable system)
Low
Availability (vulnerable system)
None
Confidentiality (subsequent systems)
None
Integrity (subsequent systems)
None
Availability (subsequent systems)
None
Exploit maturity
Not defined
Scope
X

CVSS 3.1 3.7

CVSS:3.1/AV:N/AC:H/PR:N/UI:N/S:U/C:N/I:L/A:N

Attack vector
Network
Attack complexity
High
Privileges required
None
User interaction
None
Scope
Unchanged
Confidentiality
None
Integrity
Low
Availability
None

Weakness

CWE-664: Improper Control of a Resource Through its Lifetime

The product does not maintain or incorrectly maintains control over a resource throughout its lifetime of creation, use, and release.

References

Timeline

  1. Published
  2. Last updated by the source
  3. Latest EPSS score
AdvisorySeverityWhy it's related
GHSA-pg53-p7qp-65cv
PocketMine-MP has potential memory/network vulnerability from repeated ResourcePackClientResponsePacket packets
Low Also affects pocketmine/pocketmine-mp
GHSA-xp4f-g2cm-rhg7
PocketMine-MP has LogDoS by many junk properties in client data JWT in LoginPacket
Medium Also affects pocketmine/pocketmine-mp
GHSA-7hmv-4j2j-pp6f
PocketMine-MP: Network amplification vulnerability with `ActorEventPacket`
Medium Also affects pocketmine/pocketmine-mp
GHSA-788v-5pfp-93ff
PocketMine-MP: JSON decoding of unlimited size large arrays/objects in ModalFormResponse Handling
Medium Also affects pocketmine/pocketmine-mp
GHSA-h6rj-3m53-887h
PocketMine-MP: LogDoS by large complex unknown property logging in clientData in LoginPacket
High Also affects pocketmine/pocketmine-mp
GHSA-fqqv-56h5-f57g
PocketMine-MP `ResourcePackDataInfoPacket` amplification vulnerability due to lack of resource pack sequence status checking
Medium Also affects pocketmine/pocketmine-mp
GHSA-g274-c6jj-h78p
PocketMine-MP allows malicious client data to waste server resources due to lack of limits for explode()
Medium Also affects pocketmine/pocketmine-mp
GHSA-h6j3-j35f-v2x7
PocketMine-MP server crash with certain invalid JSON payloads in `LoginPacket` due to dependency vulnerability (3rd time)
High Also affects pocketmine/pocketmine-mp
Is this in your code?

MergeHarbor checks every repository's dependencies against this database, ranks what matters by exploitability and reachability, routes it to the owning team and opens the fix pull request.

Check your repos with MergeHarbor