GHSA-gj94-v4p9-w672 CVE-2022-51011
Denial-of-service vulnerability processing large chat messages containing many newlines
- Severity
- 5.3 / 10
- Medium · CVSS 4.0
- Exploit chance (EPSS)
- 0.45%
- Chance of exploitation in the next 30 days. Higher than 39.19% of scored vulnerabilities.
- Known exploited
- No
- Not in CISA's catalog
- Weakness
- CWE-20 Improper Input Validation
- Fix
4.2.10- Upgrade pocketmine/pocketmine-mp to this version or later
Description
Impact
PocketMine-MP caps maximum chat message length at 512 Unicode characters, or about 2048 bytes. No more than 2 chat messages may be sent per tick. However, due to legacy reasons, incoming chat message blobs are split by \n, and each part is treated as a separate message, the length of each part is individually checked. The length of the whole message is not checked.
This leads to an exploitable performance issue, in which a malicious client may send a chat packet of several megabytes containing nothing but \n newline characters. The server will parse this into a very large array and spend a long time (several milliseconds) iterating over it for no reason.
Furthermore, due to the lack of sufficient rate limit checks before parsing messages, malicious clients may bombard the server with many thousands of these malicious messages, causing lockups for a significant amount of time (seconds or minutes).
Patches
This bug was addressed in https://github.com/pmmp/PocketMine-MP/commit/df33e179e5d3ff13b56a2d7060bf592b0f797258 by:
- checking the length of the incoming message as a whole before parsing it - it may not be larger than
messageCounter * maxChatMessageSize(messageCounteris decremented once for every message sent) - limiting the maximum number of times a message may be split on newlines before giving up and discarding the message (maximum 3 parts; anything after the first 2 parts is discarded)
Workarounds
Handle DataPacketReceiveEvent and check for these excessive newlines in incoming TextPacket.
For more information
If you have any questions or comments about this advisory:
- Email us at team@pmmp.io
Affected versions
Packagist
| Package | Vulnerable | Fixed in |
|---|---|---|
| pocketmine/pocketmine-mp | < 4.2.10 |
4.2.10 |
How to fix
Move to the fixed version or later with your package manager, update the lockfile, and run your tests. If the package only arrives through another dependency, upgrade that dependency first. If none of its releases pulls a fixed version yet, force the version with your package manager's override.
pocketmine/pocketmine-mp Packagist → 4.2.10
- composer
composer require pocketmine/pocketmine-mp:^4.2.10
Severity breakdown
CVSS 4.0 5.3
CVSS:4.0/AV:N/AC:L/AT:N/PR:L/UI:N/VC:N/VI:N/VA:L/SC:N/SI:N/SA:N/E:X/CR:X/IR:X/AR:X/MAV:X/MAC:X/MAT:X/MPR:X/MUI:X/MVC:X/MVI:X/MVA:X/MSC:X/MSI:X/MSA:X/S:X/AU:X/R:X/V:X/RE:X/U:X
- Attack vector
- Network
- Attack complexity
- Low
- Attack requirements
- None
- Privileges required
- Low
- User interaction
- None
- Confidentiality (vulnerable system)
- None
- Integrity (vulnerable system)
- None
- Availability (vulnerable system)
- Low
- Confidentiality (subsequent systems)
- None
- Integrity (subsequent systems)
- None
- Availability (subsequent systems)
- None
- Exploit maturity
- Not defined
- Scope
- X
CVSS 3.1 5.3
CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:N/I:N/A:L
- Attack vector
- Network
- Attack complexity
- Low
- Privileges required
- None
- User interaction
- None
- Scope
- Unchanged
- Confidentiality
- None
- Integrity
- None
- Availability
- Low
Weakness
CWE-20: Improper Input Validation
The product receives input or data, but it does not validate or incorrectly validates that the input has the properties that are required to process the data safely and correctly.
How to prevent it
- Architecture and Design: Consider using language-theoretic security (LangSec) techniques that characterize inputs using a formal language and build "recognizers" for that language. This effectively requires parsing to be a distinct layer that effectively enforces a boundary between raw input and internal data representations, instead of allowing parser code to be scattered throughout the program, where it could be subject to errors or inconsistencies that create weaknesses. [REF-1109] [REF-1110] [REF-1111]
- Architecture and Design: Use an input validation framework such as Struts or the OWASP ESAPI Validation API. Note that using a framework does not automatically address all input validation problems; be mindful of weaknesses that could arise from misusing the framework itself (CWE-1173).
- Architecture and Design, Implementation: Understand all the potential areas where untrusted inputs can enter the product, including but not limited to: parameters or arguments, cookies, anything read from the network, environment variables, reverse DNS lookups, query results, request headers, URL components, e-mail, files, filenames, databases, and any external systems that provide data to the application. Remember that such inputs may be obtained indirectly through API calls.
- Implementation: Assume all input is malicious. Use an "accept known good" input validation strategy, i.e., use a list of acceptable inputs that strictly conform to specifications. Reject any input that does not strictly conform to specifications, or transform it into something that does. When performing input validation, consider all potentially relevant properties, including length, type of input, the full range of acceptable values, missing or extra inputs, syntax, consistency across related fields, and conformance to business rules. As an example of business rule logic, "boat" may be syntactically valid because it only contains alphanumeric characters, but it is not valid if the input is only expected to contain colors such as "red" or "blue." Do not rely exclusively on looking for malicious or malformed inputs. This is likely to miss at least one undesirable input, especially if the code's environment changes. This can give attackers enough room to bypass the intended validation. However, denylists can be useful for detecting potential attacks or determining which inputs are so malformed that they should be rejected outright.
- Architecture and Design: For any security checks that are performed on the client side, ensure that these checks are duplicated on the server side, in order to avoid CWE-602. Attackers can bypass the client-side checks by modifying values after the checks have been performed, or by changing the client to remove the client-side checks entirely. Then, these modified values would be submitted to the server. Even though client-side checks provide minimal benefits with respect to server-side security, they are still useful. First, they can support intrusion detection. If the server receives input that should have been rejected by the client, then it may be an indication of an attack. Second, client-side error-checking can provide helpful feedback to the user about the expectations for valid input. Third, there may be a reduction in server-side processing time for accidental input errors, although this is typically a small savings.
- Implementation: When your application combines data from multiple sources, perform the validation after the sources have been combined. The individual data elements may pass the validation step but violate the intended restrictions after they have been combined.
- Implementation: Be especially careful to validate all input when invoking code that crosses language boundaries, such as from an interpreted language to native code. This could create an unexpected interaction between the language boundaries. Ensure that you are not violating any of the expectations of the language with which you are interfacing. For example, even though Java may not be susceptible to buffer overflows, providing a large argument in a call to native code might trigger an overflow.
- Implementation: Directly convert your input type into the expected data type, such as using a conversion function that translates a string into a number. After converting to the expected data type, ensure that the input's values fall within the expected range of allowable values and that multi-field consistencies are maintained.
- Implementation: Inputs should be decoded and canonicalized to the application's current internal representation before being validated (CWE-180, CWE-181). Make sure that your application does not inadvertently decode the same input twice (CWE-174). Such errors could be used to bypass allowlist schemes by introducing dangerous inputs after they have been checked. Use libraries such as the OWASP ESAPI Canonicalization control. Consider performing repeated canonicalization until your input does not change any more. This will avoid double-decoding and similar scenarios, but it might inadvertently modify inputs that are allowed to contain properly-encoded dangerous content.
- Implementation: When exchanging data between components, ensure that both components are using the same character encoding. Ensure that the proper encoding is applied at each interface. Explicitly set the encoding you are using whenever the protocol allows you to do so.
References
Packages
Other links
Timeline
- Published
- Last updated by the source
- Latest EPSS score
Related advisories
| Advisory | Severity | Why it's related |
|---|---|---|
| GHSA-pg53-p7qp-65cv PocketMine-MP has potential memory/network vulnerability from repeated ResourcePackClientResponsePacket packets | Low | Also affects pocketmine/pocketmine-mp |
| GHSA-xp4f-g2cm-rhg7 PocketMine-MP has LogDoS by many junk properties in client data JWT in LoginPacket | Medium | Also affects pocketmine/pocketmine-mp |
| GHSA-f9jp-856v-8642 PocketMine-MP: Player entities can still die and drop items in flaggedForDespawn state | Medium | Also affects pocketmine/pocketmine-mp |
| GHSA-7hmv-4j2j-pp6f PocketMine-MP: Network amplification vulnerability with `ActorEventPacket` | Medium | Also affects pocketmine/pocketmine-mp |
| GHSA-788v-5pfp-93ff PocketMine-MP: JSON decoding of unlimited size large arrays/objects in ModalFormResponse Handling | Medium | Also affects pocketmine/pocketmine-mp |
| GHSA-h6rj-3m53-887h PocketMine-MP: LogDoS by large complex unknown property logging in clientData in LoginPacket | High | Also affects pocketmine/pocketmine-mp |
| GHSA-fqqv-56h5-f57g PocketMine-MP `ResourcePackDataInfoPacket` amplification vulnerability due to lack of resource pack sequence status checking | Medium | Also affects pocketmine/pocketmine-mp |
| GHSA-g274-c6jj-h78p PocketMine-MP allows malicious client data to waste server resources due to lack of limits for explode() | Medium | Also affects pocketmine/pocketmine-mp |
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