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GHSA-hcwq-8wjf-3gcr CVE-2026-57173 PYSEC-2026-4179

vLLM: Unauthenticated audio decompression-bomb DoS in /v1/chat/completions

Medium PyPI
Severity
6.5 / 10
Medium · CVSS 3.1
Exploit chance (EPSS)
0.73%
Chance of exploitation in the next 30 days. Higher than 54.30% of scored vulnerabilities.
Known exploited
No
Not in CISA's catalog
Weakness
CWE-770 Allocation of Resources Without Limits or Throttling
Fix
0.24.0
Upgrade vllm to this version or later

Description

Summary

The audio decode-duration guard (max_duration_s, env VLLM_MAX_AUDIO_DECODE_DURATION_S, default 600s) that protects against audio decompression-bomb DoS is wired into only the speech-to-text path (/v1/audio/transcriptions). The chat audio path (/v1/chat/completions, input_audio content parts) calls the same decoder with no limit, so an unauthenticated client can submit a few-KB compressed audio file that expands to multiple GB of float32 PCM at decode time, OOM-killing the worker. This is a distinct sibling of CVE-2026-5497 (video frame-count bomb, VideoMediaIO.load_base64) and GHSA-pq5c-rjhq-qp7p (image) in the same media subsystem.

Verified against main at HEAD d78650c (2026-06-16); applicable to the latest release v0.23.0.

Details

The guard rejects long audio during decode (before allocation), implemented in vllm/multimodal/media/audio.py:

  • load_audio_pyav — metadata reject (~82-98) and live sample-count reject (~129-136)
  • load_audio_soundfile — frames reject (~165-174)

All are gated on if max_duration_s is not None.

It is passed in exactly one place — the transcription serving layer:

# .../speech_to_text/base/serving.py:~170-174
load_audio(buf, sr=..., max_duration_s=self.max_audio_decode_duration_s)
#   self.max_audio_decode_duration_s = envs.VLLM_MAX_AUDIO_DECODE_DURATION_S  (default 600)

The chat path never threads it:

# vllm/multimodal/media/audio.py:237-238
def load_bytes(self, data: bytes) -> tuple[npt.NDArray, float]:
    return load_audio(BytesIO(data), sr=None)   # no max_duration_s -> every guard above is skipped

Unauthenticated reachability chain (chat): parse_input_audio (chat_utils.py) -> parse_audio -> connector.fetch_audio -> AudioMediaIO._load_data_url -> load_base64 -> load_bytes -> load_audio(..., sr=None). The connector never passes max_duration_s, and inline data: URLs need no HTTP fetch (so VLLM_AUDIO_FETCH_TIMEOUT does not bound them). The OpenAI-compatible server has no auth by default (auth only when --api-key / VLLM_API_KEY is set).

Impact

Unauthenticated remote denial of service (availability) via memory amplification on a default-no-auth endpoint, on any deployment serving an audio-capable model. Same class and impact as the sibling CVE-2026-5497 (video). CWE-770 / CWE-409.

Fix

A fix was introduced in this MR: https://github.com/vllm-project/vllm/pull/45908

Affected versions

PyPI

PackageVulnerableFixed in
vllm
< 0.24.0
0.24.0

How to fix

Move to the fixed version or later with your package manager, update the lockfile, and run your tests. If the package only arrives through another dependency, upgrade that dependency first. If none of its releases pulls a fixed version yet, force the version with your package manager's override.

vllm PyPI → 0.24.0

pip
pip install --upgrade "vllm>=0.24.0"
poetry
poetry add "vllm>=0.24.0"
uv
uv add "vllm>=0.24.0"

Severity breakdown

CVSS 3.1 6.5

CVSS:3.1/AV:N/AC:L/PR:L/UI:N/S:U/C:N/I:N/A:H

Attack vector
Network
Attack complexity
Low
Privileges required
Low
User interaction
None
Scope
Unchanged
Confidentiality
None
Integrity
None
Availability
High

Weakness

CWE-770: Allocation of Resources Without Limits or Throttling

The product allocates a reusable resource or group of resources on behalf of an actor without imposing any intended restrictions on the size or number of resources that can be allocated.

How to prevent it
  • Requirements: Clearly specify the minimum and maximum expectations for capabilities, and dictate which behaviors are acceptable when resource allocation reaches limits.
  • Architecture and Design: Limit the amount of resources that are accessible to unprivileged users. Set per-user limits for resources. Allow the system administrator to define these limits. Be careful to avoid CWE-410.
  • Architecture and Design: Design throttling mechanisms into the system architecture. The best protection is to limit the amount of resources that an unauthorized user can cause to be expended. A strong authentication and access control model will help prevent such attacks from occurring in the first place, and it will help the administrator to identify who is committing the abuse. The login application should be protected against DoS attacks as much as possible. Limiting the database access, perhaps by caching result sets, can help minimize the resources expended. To further limit the potential for a DoS attack, consider tracking the rate of requests received from users and blocking requests that exceed a defined rate threshold.
  • Implementation: Assume all input is malicious. Use an "accept known good" input validation strategy, i.e., use a list of acceptable inputs that strictly conform to specifications. Reject any input that does not strictly conform to specifications, or transform it into something that does. When performing input validation, consider all potentially relevant properties, including length, type of input, the full range of acceptable values, missing or extra inputs, syntax, consistency across related fields, and conformance to business rules. As an example of business rule logic, "boat" may be syntactically valid because it only contains alphanumeric characters, but it is not valid if the input is only expected to contain colors such as "red" or "blue." Do not rely exclusively on looking for malicious or malformed inputs. This is likely to miss at least one undesirable input, especially if the code's environment changes. This can give attackers enough room to bypass the intended validation. However, denylists can be useful for detecting potential attacks or determining which inputs are so malformed that they should be rejected outright.
  • Architecture and Design: For any security checks that are performed on the client side, ensure that these checks are duplicated on the server side, in order to avoid CWE-602. Attackers can bypass the client-side checks by modifying values after the checks have been performed, or by changing the client to remove the client-side checks entirely. Then, these modified values would be submitted to the server.
  • Architecture and Design: Mitigation of resource exhaustion attacks requires that the target system either: recognizes the attack and denies that user further access for a given amount of time, typically by using increasing time delays uniformly throttles all requests in order to make it more difficult to consume resources more quickly than they can again be freed. The first of these solutions is an issue in itself though, since it may allow attackers to prevent the use of the system by a particular valid user. If the attacker impersonates the valid user, they may be able to prevent the user from accessing the server in question. The second solution can be difficult to effectively institute -- and even when properly done, it does not provide a full solution. It simply requires more resources on the part of the attacker.
  • Architecture and Design: Ensure that protocols have specific limits of scale placed on them.
  • Architecture and Design, Implementation: If the program must fail, ensure that it fails gracefully (fails closed). There may be a temptation to simply let the program fail poorly in cases such as low memory conditions, but an attacker may be able to assert control before the software has fully exited. Alternately, an uncontrolled failure could cause cascading problems with other downstream components; for example, the program could send a signal to a downstream process so the process immediately knows that a problem has occurred and has a better chance of recovery. Ensure that all failures in resource allocation place the system into a safe posture.
  • Operation, Architecture and Design: Use quotas or other resource-limiting settings provided by the operating system or environment. For example, when managing system resources in POSIX, setrlimit() can be used to set limits for certain types of resources, and getrlimit() can determine how many resources are available. However, these functions are not available on all operating systems. When the current levels get close to the maximum that is defined for the application (see CWE-770), then limit the allocation of further resources to privileged users; alternately, begin releasing resources for less-privileged users. While this mitigation may protect the system from attack, it will not necessarily stop attackers from adversely impacting other users. Ensure that the application performs the appropriate error checks and error handling in case resources become unavailable (CWE-703).

References

Timeline

  1. Published
  2. Last updated by the source
  3. Latest EPSS score
AdvisorySeverityWhy it's related
GHSA-8397-8qf6-f2gm
vLLM: Phi-4 multimodal audio encoder materializes and retains full attention matrices: a single max-length audio OOM-crashes the vLLM engine
Medium Also affects vllm
GHSA-x567-49g5-p4cf
vLLM: Responses API bypasses trust_request_chat_template for chat_template_kwargs
Medium Also affects vllm
GHSA-vvpg-rrww-wpmh
vLLM: Permissive default CORS origins allow cross-origin requests to the vLLM HTTP server
Medium Also affects vllm
GHSA-q97c-p368-75c4
vLLM: Out-of-vocabulary prompt token id passes input validation and triggers a CUDA device-side assert (engine crash / DoS)
Medium Also affects vllm
GHSA-h3rc-j82p-2c3h
vLLM: Untrusted EPS inputs can trigger denial of service or Ghostscript RCE
High Also affects vllm
GHSA-gq5q-89c7-vhvx
vLLM DeepSeek-OCR image processing vulnerable to denial of service
Medium Also affects vllm
GHSA-6757-hggm-hp2w
vLLM: Public multimodal SHM handle forgery reaches worker-side `pickle.loads()` with insecure serialization disabled
High Also affects vllm
GHSA-542m-9234-8gvf
vLLM: DoS via unbounded chat_template Jinja2 rendering exhausts the renderer thread pool
Medium Also affects vllm
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